Design Patterns: Elements of Reusable Object-Oriented Software Quotes.

1. "A design that doesn’t take change into account risks major redesign in the future."
- Erich Gamma, Design Patterns: Elements of Reusable Object-Oriented Software

2. "that shows the flow of requests between objects. interface The set of all signatures defined by an object’s operations. The interface describes the set of requests to which an object can respond. metaclass Classes are objects in"
- Erich Gamma, Design Patterns: Elements of Reusable Object-Oriented Software

3. "representation. C++ uses the term data member. interaction diagram A diagram that shows the flow of requests between objects. interface The set of all signatures"
- Erich Gamma, Design Patterns: Elements of Reusable Object-Oriented Software

4. "Provide an interface for creating families of related or dependent objects without specifying their concrete classes."
- Erich Gamma, Design Patterns: Elements of Reusable Object-Oriented Software

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